Less than two weeks separated us from the awaited
metrophenia Ori and the Will of the Wisps game,
complementing the wonderful Ori and the Blind Forest
game from the Moon Studios development team, who
shares more details about the game through Daniel
Smith, one of the game’s producers, who talked about the
impact of the Zelda game series On this version in a new
interview.
The recipe that the team followed with the release of
Blind Forest was to provide the best possible experience
in all aspects, whether design and style of play or
graphics and music, and the team follows the same recipe
with Will of the Wisps, but it will raise the standards and
will include more elements of RPG games such as its
introduction to a deeper system of capacity selection
Which affects the battles.
The game will offer you the freedom to choose the task
you want to do first, and the way to end the missions will
not be linear and will give more options, as well as a
number of side missions will be presented with more
characters and there will be an emotional weight for
these tasks.
Ori and the Will of the Wisps will be released on March
11th on the PC and Xbox One.