You may remember the reports that appeared around the
launch period of the Red Dead Redemption 2 huge open
world game that pointed to an unhealthy work culture
full of hours of overtime and pressure inside Rockstar
Games, in a new report from Kotaku mentioned
that the company had changed its culture of working
with its work Continuously creating a flexible system
that allows them to achieve mega and ambitious projects
while reducing overtime.
The company also worked to change the administrative
structure and get rid of the managers who made the
work environment “toxic” in one way or another, one of
the measures that will take to achieve this culture
and the new environment for development is by working
to provide medium-sized projects in the beginning and
then issuing a number of updates and additional contents
To expand these games, which indicated by the report,
it happened with GTA 6, which recently launched,
according to the report itself.
A number of unidentified employees confirmed to
Kotaku that they determined to leave Rockstar
after the release of Red Dead Redemption 2, but the
recent changes seemed promising, so they decided to
stay in the company and see what would happen with the
next project approaching the date of issuance and
whether the company would return to practicing the same
physically stressful culture at work. For hours that may
reach 100 hours per week for some employees.