State of Play and released as an exclusive Apple Arcade experience in October
of the year 2020.
The game presents a simple artistic direction and is far from pretentious,
but it mixed with excellent depiction of the different scenes and their environments,
with care that we did not expect from the effects, especially those related to snowfall,
and the developer has made a good choice in choosing the appropriate soundtrack for the events.
The story of the game focuses on Peter, who wakes up after the emergency landing
of the plane he was traveling in to the South Pole, despite reaching his goal,
his companion Floyd, the pilot, broke his leg and their landing site is far from
the base they were going to. Survival in these difficult weather conditions.
The story of the game will begin by moving between the past and the present
to learn about Peter’s history as a lecturer at the prestigious Cambridge University
and his work on his research paper that led to the trip to the South Pole.
Peter’s academic and emotional life, showing some of the negative aspects of academia,
his way of thinking, and the result are interesting and attract attention throughout the experience.
The game’s focus on the narrative aspect and its first release for smartphones
explains the limited gaming experience, with the exception of some parts in which
you use the joystick to walk and preview some elements of the environment.
To interact with dialogues, it is the anxious, shy or serious response, and there
is also the enthusiastic response, and finally the sympathetic response.
The events of the story develop in an excellent way and strengthen your connection
with the character of Peter and your sympathy with him and what is happening to him,
but the ultimate disappointment is that your choices to interact with the dialogues
do not affect the events of the story and some of the details that will be based on
your decisions that you hope will influential will eventually thrown out
the window It’s a big question mark, in the end the game deludes you that you have
made Peter’s choices and values, but it will force you into a specific scenario.
The lack of influence of your decisions on the events of the story kills the ability
to re-experience, which is a big negative. The other negative is the end of the story,
which we felt was not as well thought out and elaborate as the past events and seems
to written in a hurry. Many details neglected and given a confusing
ending, which is very unfortunate. We finished the game within 4 hours, and as
we mentioned, there is no actual value to re-experiment and the end of the story
was not satisfactory, the experience was good overall, but the developer’s decisions
that highlight the end of the experience are what deprived us of the end we were waiting for.