In a new interview with Pawel Kapala, gameplay designer for
the development team CD Projekt Red, the designer talks about
the gameplay in Cyberpunk 2077 and assures that the enemies in
the game will not be squishy, a term that refers to enemies
absorbing bullets and injuries as if they are nothing but difficult to eliminate.
The enemies in Cyberpunk 2077 will vary in their levels, and
some of them may be from the elite level, indicating that they
are more ferocious and cause more damage to the player, but
the team has made every effort to make these confrontations fair
and non-squishy as long as the player’s level is appropriate and
that these enemies will feel pain and will fall to the ground
when they receive your strikes .
Cyberpunk 2077 will be released next November on the PC and
the current generation of home devices, and it is one of the
weapons that will support the free upgrade on the new generation.