Despite the positive impressions that Skull & Bones got when
tried by media professionals in 2017, it has been absent
from the scene for a long time, with few updates on it and
subjected to several delays.
According to the latest media reports, the game has been
redeveloped from scratch with an emphasis on the concept
of games as a service to provide an experience that gets updates
periodically to provide missions and events that will change
based on the actions of the game community.
The change of the creative team behind the project was also
mentioned with the addition of Elisabet Pellen to the team
The role of the director is creative.
Pellen is part of the company’s editorial team as called and
is a team that decides which projects to work on and has
already directed the game XIII and has led the stage design
process behind Splinter Cell: Pandora Tomorrow.