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Home / Articles, Games / Trek to Yomi

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Trek to Yomi

Trek to Yomi

Trek to Yomi

The story of the game revolves around the samurai Hiroki who loses his teacher when he was young

after his town was attacked by a gang of thieves, which was deterred thanks to his teacher whose life was the price.

On the values ​​through which the samurai live, such as honor and the performance of the duty of protection,

as its events take us to Yomi, the land of the dead in Japanese mythology. Despite the cinematic nature of

the game and its focus on the story, the story is weak and fails to arouse interest all the time due to its simplicity

and the absence of details that build it as required.

Trek to Yomi

Trek to Yomi

On the graphic level, the game uses black and white colors, as in the case of classic samurai films,

but what it offers in this aspect is uneven. The depiction of the environments in the background is very beautiful

and charming, but the designs of the characters and their details are very weak and disturbing to the eye,

and the technical performance is generally unsatisfactory on the devices of the last generation with the game

suffering from The slowdown in the frame rate and frequent stagnation of the character during the movement,

as for the audible side, the game offers a set of simple classic tunes that serve its purpose.

The gameplay is simple, besides moving we have a button for quick attacks and another for heavy in addition

to the defense button and another for rolling to avoid attacks, there is a health meter and another fitness meter,

and the fitness meter gradually decreases during the attack and fast movement and decreases rapidly in the event

that you continue to defend simply because the game encourages you to block (Pressing the defense button at

the right time) to break the opponent’s attack and provide a short time window that allows a counterattack,

the game presents the stages in the form of 7 chapters of the story that comes to us with a linear design that

allows a little exploration and there are many save points distributed between scenes as a result of the ease

of death in the game.

The gameplay system is simple, and it can be said that it is primitive. The character’s response does not

work as required, not in terms of response speed only, but in terms of its lack of response to the successive

strikes that you want to apply often, and the blocking mechanism is difficult to apply to many enemies who

attack quickly. Provides a window A very limited time makes it difficult to use the mechanic, and here

the game presents a “fake” difficulty due to poor response and poor distribution of enemies on many occasions,

and when you combine these defects with the fluctuating technical performance, the fun of playing is also

fluctuating, Most of the enemies in the game can be eliminated with one hit, and with the passage of time you

will meet stronger enemies who need a greater number of consecutive strikes, and here the experience becomes

more enjoyable, albeit in a limited way, as here you are able to benefit from successive strikes in the face of

opponents who do not die from the first strike.

During the exploration, you can find a group of collectible items that give you an idea of ​​some Japanese myths

and some tools, and the exploration leads you to many non-essential confrontations, but completing them

brings you rewards such as getting a new series of successive strikes, this is the main way to get them because

you start playing with A limited set of these attacks, and ending some of these confrontations will allow you to

obtain long-range weapons such as daggers and arrows, as well as the possibility of carrying more ammunition

for these weapons, which we did not see of great importance, as our use of them was limited due to poor response

and slow use, The game also offers some boss battles that were wobbly in level and simple in general, and many

of these confrontations can be completed in a few seconds. There are also some simple puzzles in a specific area,

but they do not offer much, as they require entering the symbols that you see on the screen in the symbol wheel.

Trek to Yomi

Trek to Yomi

The experience is short and we finished it in 4 hours collecting some collectible items and getting most of

the consecutive hits the experience has to offer, there is no New Game+ option which is frustrating for fans

of achievements who will need to replay the entire experience to reassemble some of the items they missed,

Trek to Yomi will wow you With its beautiful scenery then you will be disappointed by its primitive gameplay

system, monotonous encounters and poor story.

Trek to Yomi

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Raheel Shareef

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