Trek to Yomi
It’s time to relive the classic samurai movies with the action game
Trek to Yomi developed by Leonard Menchiari in collaboration with
Flying Wild Hog and published by Devolver Digital, one of the indie
games that caught the eye due to its unique character and focus on
under-reported samurai stories. of games in the industry in general.
The story of the game revolves around the samurai Hiroki who loses
his teacher when he was young after his town was attacked by a gang
of thieves, which was deterred thanks to his teacher, whose life was the price.
On the values through which the samurai live, such as honor and performing
the duty of protection, as its events take us to Yomi, which is the land of the dead
in Japanese mythology. Despite the cinematic nature of the game and its focus
on the story, the story is weak and fails to arouse interest all the time for its
simplicity and the absence of details that build it as required.
On the graphic level, the game uses black and white colors, as in the case
of classic samurai films, but what it offers in this aspect is uneven.

Trek To Yomi
The depiction of the environments in the background is very beautiful
and charming, but the designs of the characters and their details are very
weak and disturbing to the eye, and the technical performance is generally
unsatisfactory on the devices of the last generation with the game suffering
from The slowdown in the frame rate and frequent stagnation of the character
during the movement, as for the audible side, the game offers a set of simple
classic tunes that serve its purpose.
The style of play is simple, besides moving we have a button for quick attacks
and another for heavy in addition to the defense button and another for rolling
to avoid attacks, there is a health counter and another for fitness, and the fitness
counter gradually decreases during the attack and fast movement and decreases
quickly in the event that you continue to defend simply because the game
encourages you to block (Pressing the defense button at the right time)
To break the opponent’s attack and provide a short time window that allows
a counterattack, the game presents the stages in the form of 7 chapters of
the story that comes to us with a linear design that allows a little exploration
and there are many save points distributed between scenes as a result of the ease
of death in the game.
The gameplay system is simple, and it can be said that it is primitive.
The character’s response does not work as required, not in terms of response
speed only, but in terms of its lack of response to the successive strikes that you
want to apply often, and the blocking mechanism is difficult to apply to many
enemies who attack quickly. Provides a window A very limited time makes it
difficult to use the mechanic, and here the game offers a “fake” difficulty due to
poor response and poor distribution of enemies on many occasions. Most of
the enemies in the game can be eliminated with one hit, and with the passage
of time you will meet stronger enemies who need a greater number of consecutive
strikes, and here the experience becomes more enjoyable, albeit in a limited way,
as here you are able to benefit from successive strikes in the face of opponents
who do not die from the first strike.
During the exploration, you can find a group of collectible items that give you
an idea of some Japanese myths and some tools, and the exploration leads you
to many non-essential confrontations, but completing them brings you rewards
such as getting a new series of successive strikes, this is the main way to get
them because you start playing with A limited set of these attacks Also, ending
some of these confrontations will allow you to obtain long-range weapons such
as daggers and arrows, as you will get through them the possibility of carrying
more ammunition for these weapons, which we did not see of great importance,
as our use of them was limited due to the poor response and slow use of them.
The game also offers some confrontations of the leaders that It was wobbly in
level and simple in general and many of these encounters can be completed in
a few seconds, there are also some simple puzzles in a specific area but it does not
offer much as it requires entering the symbols that you see on the screen in the symbol wheel.
The experience is short and we finished it in 4 hours with collecting some
collectible items and getting most of the consecutive hits the experience has to offer,
there is no New Game+ option which is frustrating for fans of achievements who
will need to replay the entire experience to reassemble some of the items they missed,
Trek to Yomi will wow you With its beautiful scenery then you will be disappointed
by its primitive gameplay system, monotonous encounters and poor story.
Trek to Yomi